Oracle Fun
lundi 26 mai 2008
Translation, scaling and rotations for import
Oups I forgot to say that when a model is build in Blender then moved, scaled or rotated, these transformations are not "permanent". To make them permanent, select the object(s) then Apply the transformations using CTRL + A in Object mode.
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Loïc Lefèvre
a dit…
Note that the location can not be made permanent!
30/05/2008 21:15
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Tablespaces organized and scaled according to thei...
At last, normals work (flat and auto-smooth)
Translation, scaling and rotations for import
Normals... the sequel
Next steps: material and UV-mapping!
Blender and normals argh!!
First JME contribution; the DevelopmentState
Rotation and normals weird behaviour
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1 commentaire:
Note that the location can not be made permanent!
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