samedi 17 mai 2008

Rotation and normals weird behaviour

As I'm struggling with JME 2.0, I encountered a strange issue, while applying a continual rotation on my object, I can see different light applications which produce weird effects. Displaying the normals (thanks to the DebugGameState), it appears that the rotation is not applied to them :(

Rotation 1:


Rotation 2 (the rendering is quite different!):


Rotation 1 and normals:


Rotation 2 and normals:

1 commentaire:

Loïc Lefèvre a dit…

My problem was the correct direction of some normals, after fliping them to "normal", the black faces just disappeared.

Regarding the intensity of the normals, it was due to a missing division (by 32767) required for .blend normal data.