lundi 26 mai 2008

Translation, scaling and rotations for import

Oups I forgot to say that when a model is build in Blender then moved, scaled or rotated, these transformations are not "permanent". To make them permanent, select the object(s) then Apply the transformations using CTRL + A in Object mode.

1 commentaire:

Loïc Lefèvre a dit…

Note that the location can not be made permanent!