Now I successfully implemented dynamic mouse cursor: when I move it over an object, it changes:
- appear/disappear
- denotes the name of the object over which the mouse is
Proof:
lundi 30 juin 2008
dimanche 22 juin 2008
samedi 21 juin 2008
vendredi 20 juin 2008
CamStudio - Free Streaming Video Software
This tool is free and available here.
To download it: http://camstudio.org/dev/CamStudio.2.5.b1.bin.zip
Thanks nymon ;o)
To download it: http://camstudio.org/dev/CamStudio.2.5.b1.bin.zip
Thanks nymon ;o)
mercredi 18 juin 2008
Next tutorial about material: colors fading
And it seems I should use a com.jme.scene.Controller. Hopefully, the JME forum provides an example.
mardi 17 juin 2008
First Material tutorial
Can be found here.
Step 1: diffuse reflection only; no ambient no specular
Step 2: diffuse and specular reflection; low shininess; no ambient
Step 3: diffuse and specular reflection; high shininess; no ambient
Step 4: diffuse reflection; emission; no ambient or specular reflection
Step 5: ambient (gray) and diffuse reflection; no specular
Step 6: ambient (gray), diffuse and specular reflection; low shininess
Step 7: ambient (gray), diffuse and specular reflection; high shininess
Step 8: ambient (gray) and diffuse reflection; emission; no specular
Step 9: colored ambient and diffuse reflection; no specular
Step 10: colored ambient, diffuse and specular reflection; low shininess
Step 11: colored ambient, diffuse and specular reflection; high shininess
Step 12: colored ambient and diffuse reflection; emission; no specular
Step 1: diffuse reflection only; no ambient no specular
Step 2: diffuse and specular reflection; low shininess; no ambient
Step 3: diffuse and specular reflection; high shininess; no ambient
Step 4: diffuse reflection; emission; no ambient or specular reflection
Step 5: ambient (gray) and diffuse reflection; no specular
Step 6: ambient (gray), diffuse and specular reflection; low shininess
Step 7: ambient (gray), diffuse and specular reflection; high shininess
Step 8: ambient (gray) and diffuse reflection; emission; no specular
Step 9: colored ambient and diffuse reflection; no specular
Step 10: colored ambient, diffuse and specular reflection; low shininess
Step 11: colored ambient, diffuse and specular reflection; high shininess
Step 12: colored ambient and diffuse reflection; emission; no specular
samedi 7 juin 2008
vendredi 6 juin 2008
The HUD tutorial migrated to JME 2.X
In order to understand texturing, transparency and HUD in JME 2.X, I proposed a migration of the JME 1.X tutorial:
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